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Plans & limits

CuliPulse has three plans: Free, Solo, and Pro. They differ by a handful of limits; everything else — all monitor types, unlimited agents, cloud discovery — is included on every plan, Free included.

Free Solo Pro
Monitors 50 30 100
Fastest check interval 5 minutes 1 minute 30 seconds
Checkpoints per monitor 1 3 4
Status pages 1 3 10
History (how far back you can look) 30 days 1 year 2 years
API tokens 2 10 10
API requests / minute (per token) 60 600 600

These are the enforced limits — creating past a limit is refused with a clear message. The in-app Plans page always shows the current pricing.

History is how far back the console shows a monitor’s incidents and uptime, and how far back a report can reach: 30 days on Free, 1 year on Solo and 2 years on Pro. History outside your plan’s range isn’t deleted. It’s hidden, and it shows again if you upgrade. The API’s incident lists follow the same range, and always include an incident that is still open, however old.

Each plan includes up to 1 (Free), 3 (Solo) or 10 (Pro) status pages.

Go to Plans in the app and click Upgrade on the plan you want. You pay by card on a secure checkout page, and your new limits apply as soon as the payment goes through. See Billing for changing plans, cancelling and invoices.

  • Longest check interval — 365 days (31,536,000 seconds), for every monitor type.
  • Heartbeat grace period — from 1 second to 30 days (2,592,000 seconds), in whole seconds.

A value outside these ranges is refused when you save, in the app and through the API.

  • Monitor types — every type (check types) is available on all plans.
  • Agents — run as many private agents as you like, on any plan.
  • Cloud discovery — included everywhere. Monitors it creates check at your plan’s fastest interval, or every minute if your plan allows faster.
  • Confirming from more than one checkpoint — on Solo and Pro. Free checks each monitor from one checkpoint.
  • Notification destinations — the same on every plan: up to 20 per account, which is plenty for most teams.

See Billing for how upgrades, payments and invoices work.